Sunday, 10 July 2022

What a New Tomb Raider Game Can Learn From the Tomb Raider Reboot Trilogy

LucasRuinedChildhood3h ago(Edited 3h ago)

I thought Camilla luddington’s performance wasn’t great, tbh. In real life, she sounds like an American doing a REALLY bad English accent (rather than the other way around) because she moved to America when she was young.

That also translates to the accent in the game. haha. It just didn’t sound right at all and is obviously fake. The over-emphasis on certain words makes her sound … at best strange, and at worst a bit dumb. The pronunciations are often wrong as well.

Honestly though, I could accept all that if the characterization and story were compelling (that’s not her fault). I had no investment in the character.

I didn’t play Shadow, but I thought these games tortured her without any real purpose. The GCI trailer for Rise acted like the game would delve into her psychological state (therapy session scene) which would be interesting but it never does. She doesn’t feel like a fully developed character, she feels more like a prop for the game to mess with and gruesomely put through Mortal Kombat-style fatalities if you make a mistake and die. Let her be a person and give her some good dialogue.

These are also the only games where ludonarrative dissonance is obvious to me when I’m actually playing because the games draw attention to it.



What a New Tomb Raider Game Can Learn From the Tomb Raider Reboot Trilogy
Source: Balita Araw Araw

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