Tuesday, 12 October 2021

Capcom Wants PC to be Their Main Platform, Aiming for 50 Percent PC Sales by 2022/2023

Tapani6h ago(Edited 6h ago)

I welcome this with open arms. In fact, I’d love to have all the games on all platforms, I’m not a big fan of exclusives anymore. Consoles are very similar to PCs anyway, so I’d rather just have them release everything multiplatform. I want to see all the options on the table. I wish Nintendo would release their games on PC as well, I wouldn’t mind playing a native app Breath of the Wild on a Steam Deck and desktop Steam app using cross-saves.

I sold my PS4 Pro recently, and I’m almost thinking of buying many of the PS4 games again on PC instead of buying a PS5. They’d be around the same amount to upgrade for PS5, 5-10 bucks. I didn’t feel like this until I got to experience PC gaming at its very best.

I can’t for example imagine playing Capcom’s Monster Hunter World or Resident Evil 7&8, or Bend’s superb Days Gone on base PS4 in 1080p 30fps with frame-pacing issues and bugs. I’d rather have these on PC in 4K native for clarity, 60fps for better controls and lesser input lag, reshade + mods to enhance visuals, and everything turned to max to see the beautiful art the creators have come up with. I haven’t bought any games at launch in a long time, though, except the ones that are incredibly polished from the get go. Typically after 6-12 months of patches and fix/enhancing mods, most console-first games are essentially much better on PC.

Interestingly, I think Tales of the Arise is a fantastic example how to do a game launch. I bet it’s going to sell incredibly well as it runs, looks, and feels great on all platforms.



Capcom Wants PC to be Their Main Platform, Aiming for 50 Percent PC Sales by 2022/2023
Source: Balita Araw Araw

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